3D Gundam TCG Sim

3D Gundam TCG Sim

GUNDAM CARD GAME · PRINTINGS
ZEON (AI)
BASE
RESOURCE AREA
DECK
AREA
E.F.S.F. (YOU)
BASE
RESOURCE AREA
DECK
AREA
📜 BATTLE LOG▾

Playmats & card sleeves

Use any picture from your phone or computer for each mat and for each side's card sleeves (the backs of the deck, Shields and hidden hand). After choosing one you frame the part that is used. Pictures are saved on this device only.

Playmat backgrounds

Your mat
Enemy mat
Mat picture brightness

Card sleeves

Your sleeves
Enemy sleeves

Frame the picture

The frame is the shape of the mat on this screen. Drag the picture to move it, pinch, scroll or use the slider to zoom. What is inside the frame goes on the mat.

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3D GUNDAM TCG SIM

A tactical duel built on the real Gundam Card Game card pool. You choose a deck; the AI takes a different one. You then roll for turn order and may mulligan your opening hand once. Every card is genuine — real names, art, costs, AP/HP and effect text.

How to win (official): you defeat your opponent the moment a Unit deals them battle damage while they have no Shields left — so break all 6 🛡 Shields, then land one more hit. A player whose deck runs out of cards loses at once.

Turn phases (official order): 1 Start ready rested cards · 2 Draw draw 1 (both players draw on their first turn) · 3 Resource place 1 from your 10-card Resource Deck · 4 Main deploy / pair / play / attack · 5 End Action step · Repair · discard down to 10 cards in hand.
The player going second gets an EX Resource (gold) — it is removed once it pays for something. Each side also starts with 6 face-down Shields and an EX Base (0 AP / 3 HP). Limits: 6 Units in the battle area (a 7th replaces one of yours), 1 Base, 15 Resources.

Playing a card costs two things: its Lv is a requirement — you must have that many total resources in your area — and its Cost is paid by resting that many active resources. A Lv 6 / Cost 4 Unit can't come down until you have 6 resources, even though you only pay 4. Cards show Cost (top-left) and L level (top-right).

Cards: Units fight with AP / HP. Pilots pair onto a Unit for an AP/HP boost — and if the pilot matches the Unit's Link, that Unit can attack the turn it's paired. (Play a Unit first, then tap the Pilot — it pairs automatically if you have just one Unit.) Commands are one-shot effects. Bases guard your Shields: while your Base stands, direct attacks hit it first.

Combat (official steps): declaring an attack rests your Unit. An attacker may strike the enemy player or a rested enemy Unit — never an active one. Then the defender may block, both players get an Action step, and damage is dealt: Units trade AP simultaneously. A direct hit on the player goes to their Base first (which hits back with its AP), then breaks one Shield; a broken shield is revealed and its 【Burst】 may trigger. With no Base and no shields left, the next hit wins.

Keywords modeled: <Blocker> intercept an attack · <First Strike> deal damage first when attacking · <High-Maneuver> can't be blocked · <Blitz> / Link — attack the turn deployed · <Repair N> heal N at end of turn · <Breach N> destroying a Unit breaks a shield · <Suppression> break 2 shields at once · <Support N> rest to boost an ally's AP · 【Burst】 shield triggers.

Controls: tap a hand card to inspect & play it; tap your active Unit then a rested enemy Unit or the enemy Shields to attack. When the AI attacks and you have a Blocker, you'll be asked whether to intercept. On a computer: hover a hand card to enlarge it, right-click any card to read it, Enter ends your turn, Esc cancels a choice, L shows or hides the battle log.

Note: Resource Deck, EX Resource/Base, Shields, Burst, Bases, Blocking, First Strike, High-Maneuver, 【Deploy】/【When Paired】 effects and Link are all modeled, and both decks are built around Link pairs with an aggressive curve. Keywords are read as innate only (a card that merely "gains" one conditionally isn't treated as always having it). Each card's effect is still a best-effort reading of its printed text rather than a hand-coded version of every unique ability.